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Alternate reality games (ARG) and fandom involvement in Taylor Swift’s narrative universe
Title: | Alternate reality games (ARG) and fandom involvement in Taylor Swift’s narrative universe |
Other Titles: | Juegos de realidad alternativa (ARG) e implicación del fandom en el universo narrativo de Taylor Swift |
Authors : | Garrido Rodríguez, Lucía Freire Sánchez, Alfonso. |
Keywords: | Narrative universe; Alternate reality games; Personal brand; Taylor Swift |
Publisher: | Universidad de Vic-Universidad Central de Cataluña. Universidad del Azuay. |
Citation: | Garrido-Rodríguez, L., & Freire-Sánchez, A. (2024). Alternate reality games (ARG) and fandom involvement in Taylor Swift’s narrative universe. Obra Digital, (25), 25–40. |
Abstract: | Alternate reality games, or ARGs (Alternate
Reality Games), are fragmented, complex, and
gamified narratives (Rojas, 2020) that combine
elements of the real world and virtual elements
to create an immersive and highly participatory game experience (Piñeiro-Otero & Costa,
2015). This typology derives from audiovisual, interactive, and transmedia narratives that
have developed “strategies and mechanisms
to encourage collaboration, participation, and
involvement of audiences” (Gifreu, 2017, p. 7).
In this context, the manuscript aims to investigate the relationship between the narrative
universe of the American singer Taylor Swift
and alternate reality games (ARGs). This is done
to determine which elements of this interactive storytelling technique are integrated into
the 360º communication strategy and the construction of the Swift universe and are associated with the personal brand of one of the most
influential and popular artists in the music and
entertainment industry today. El estudio tiene el objetivo de determinar qué elementos de los juegos de realidad alterna (ARG) de la cantante Taylor Swift se integran en su estrategia de comunicación y su universo narrativo. Para ello, se plantea detectar las características que poseen los ARG según la literatura especializada y extrapolar estas variables del universo Swift como modelo de éxito de ARG aplicable a marcas comerciales. Los resultados demuestran que el ARG cumple con 19/20 características definidas y que su estrategia de comunicación pivota en un universo narrativo que se ha expandido en multitud de plataformas y redes durante años. |
Description: | Este articulo está en acceso abierto, siguiendo la política de acceso de la editorial |
URI: | http://hdl.handle.net/10637/16032 |
Rights : | http://creativecommons.org/licenses/by-nc-nd/4.0/deed.es |
ISSN: | 2014-5039 (Electrónico) |
Issue Date: | Jun-2024 |
Center : | Universitat Abat Oliba CEU |
Appears in Collections: | Documents de recerca |
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