Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10637/13962

Innovative gamification and outreach tools to raise awareness about antimicrobial resistance


Vista previa

Ver/Abrir:
 Innovative_Tarin_FIM_2022.pdf
4,09 MB
Adobe PDF
Título : Innovative gamification and outreach tools to raise awareness about antimicrobial resistance
Autor : Tarín Pelló, Antonio
Marco Crespo, Elisa
Suay García, Beatriz
Galiana Roselló, Carolina
Bueso Bordils, José Ignacio
Pérez Gracia, María Teresa.
Materias: Antibióticos.Antibiotics.Drug resistance in microorganisms.Health education.Resistencia a los medicamentos.Educación sanitaria.
Editorial : Frontiers Media
Citación : Tarín-Pelló, A., Marco-Crespo, E., Suay-García, B., Galiana-Roselló, C., Bueso-Bordils, J. I. & Pérez-Gracia, M. T. (2022). Innovative gamification and outreach tools to raise awareness about antimicrobial resistance. Frontiers in Microbiology, vol. 13, art. 977319 (15 sep.). DOI: https://doi.org/10.3389/fmicb.2022.977319
Resumen : Since 2017, the SWICEU team has developed various informative actions and innovative gamification supports to educate and raise awareness about antimicrobial resistance (AMR) and the correct use of antibiotics among the general population especially among young people. This case study presents the results obtained in the last 5 years with the strategies carried out by this team, composed of students and professors of Health Sciences, Industrial Design Engineering, and Communication Sciences at CEU Cardenal Herrera University (CEU UCH) in Valencia (Spain). Over the past 5 years, playful educational supports have been developed to make the health problem of bacterial resistance and the action of antibiotics more understandable among young people. The dissemination media used, with the same objective of teaching and raising awareness about AMR in a creative and innovative way, have been selected according to the trends in digital communication and use of scientific and health content provided by the most recent studies carried out among the Spanish population. These strategies have included decalogues or “tips” with useful advice, infographics, YouTube videos, Twitter threads, online challenges on Kahoot, stories on Instagram, use of QR codes, etc. These actions have also obtained diffusion in the media and have been awarded by different national and international entities. The good results obtained in the case under study allow us to establish recommendations for the design of innovative educational gamification and dissemination supports on AMR, especially aimed at younger audiences.
Descripción : Este artículo se encuentra disponible en la siguiente URL: https://www.frontiersin.org/articles/10.3389/fmicb.2022.977319/full
URI : http://hdl.handle.net/10637/13962
Derechos: http://creativecommons.org/licenses/by/4.0/deed.es
ISSN : 1664-302X (Electrónico)
Fecha de publicación : 15-sep-2022
Centro : Universidad Cardenal Herrera-CEU
Aparece en las colecciones: Dpto. Farmacia





Los ítems de DSpace están protegidos por copyright, con todos los derechos reservados, a menos que se indique lo contrario.