Accuracy study of the Oculus Touch v2 versus inertial sensor for a single-axis rotation simulating the elbow’s range of motion

dc.centroUniversidad San Pablo-CEU
dc.contributor.authorRojo Agustí, Ana
dc.contributor.authorSánchez López de Pablo, Cristina
dc.contributor.authorUrendes Jiménez, Eloy José
dc.contributor.authorCortina, Javier
dc.contributor.authorUrendes, Eloy
dc.contributor.authorGarcía-Carmona, Rodrigo
dc.contributor.authorRaya López, Rafael
dc.contributor.otherGrupo: Laboratorio de Ingeniería Biomédica (Biomedical Engineering Laboratory) (BIOLAB)
dc.date.accessioned2024-01-22T07:50:42Z
dc.date.available2024-01-22T07:50:42Z
dc.date.issued2022
dc.description.abstractVirtual reality (VR) has emerged as a valid addition to conventional therapy in rehabilitation and sports medicine. This has enabled the development of novel and affordable rehabilitation strategies. However, before VR devices can be used in these situations, they must accurately capture the range of motion of the body-segment where they are mounted. This study aims to state the accuracy of the Oculus Touch v2 controller when used to measure the elbow’s motion in the sagittal plane. The controller is benchmarked against an inertial sensor (ENLAZA), which has already been validated as a reliable measurement device. We have developed a virtual environment that matches both the Oculus Touch v2 and the inertial sensor orientations using a digital goniometer. We have also collected the orientation measurements given by each system for a set of 17 static angles that cover the full range of normal elbow flexion and hyperextension motion, in 10° intervals from − 10° (hyperextension) to 150° (flexion). We have applied the intra-rater reliability test to assess the level of agreement between the measurements of these devices, obtaining a value of 0.999, with a 95% confidence interval ranged from 0.996 to 1.000. By analyzing the angle measurement outcomes, we have found that the accuracy degrades at flexion values between 70° and 110°, peaking at 90°. The accuracy of Oculus Touch v2 when used to capture the elbow’s flexion motion is good enough for the development of VR rehabilitation applications based on it. However, the flaws in the accuracy that have been revealed in this experimental study must be considered when designing such applications.en_EN
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dc.formatapplication/pdf
dc.identifier.citationRojo, A., Cortina, J., Sánchez, C. et al. Accuracy study of the Oculus Touch v2 versus inertial sensor for a single-axis rotation simulating the elbow’s range of motion. Virtual Reality 26, 1651–1662 (2022). https://doi.org/10.1007/s10055-022-00660-4en_EN
dc.identifier.doi10.1007/s10055-022-00660-4
dc.identifier.issn1434-9957
dc.identifier.urihttp://hdl.handle.net/10637/15038
dc.language.isoenen_EN
dc.publisherSpringeren_EN
dc.relation.ispartofVirtual Reality
dc.rightsopen access
dc.rights.cchttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.es
dc.subjectAccuracyen_EN
dc.subjectElbowen_EN
dc.subjectInertial measurement uniten_EN
dc.subjectRange of motionen_EN
dc.subjectRehabilitationen_EN
dc.subjectVirtual realityen_EN
dc.titleAccuracy study of the Oculus Touch v2 versus inertial sensor for a single-axis rotation simulating the elbow’s range of motionen_EN
dc.typeArtículoen_EN
dspace.entity.typePublicationes
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relation.isAuthorOfPublication.latestForDiscovery8320d70d-3316-4937-960d-b1a686163bd9

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