Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10637/15413
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dc.contributor.otherGrupo: Arquitectura, instalaciones eficientes (ARIE)-
dc.creatorHernando Mansilla, Félix-
dc.creatorIsidro Gordejuela, Federico de-
dc.creatorCastilla Heredia, María Isabel-
dc.date.accessioned2024-02-09T11:10:45Z-
dc.date.available2024-02-09T11:10:45Z-
dc.date.issued2023-
dc.identifier.citationFernando-Mansilla, F., de Isidro Gordejuela, F., & Heredia, M. I. C. (2023). Mobile Gamification to Integrate Face-to-Face and Virtual Students: Synchronous and Asynchronous. In Advancing STEM Education and Innovation in a Time of Distance Learning (pp. 150-170). IGI Global.en_EN
dc.identifier.isbn9781668450574-
dc.identifier.urihttp://hdl.handle.net/10637/15413-
dc.description.abstractThis chapter shows the proposal of a team of professors from the Universidad San Pablo-CEU to facilitate the active participation of all students regardless of their type of attendance at classes (face-to-face, virtual synchronous, and virtual asynchronous). The proposal consists of an educational game of questions and answers that has been designed. The students create the game questions themselves and upload them via a web application at any time and from anywhere in the world. The games are developed in the class sessions, and the students, distributed in mixed face-to-face and virtual teams, participate together through their mobile phones. The initiative was enthusiastically embraced by the students, who showed involvement, great interest, and significantly improved their level of comprehension and academic success.en_EN
dc.formatapplication/pdf-
dc.language.isoenen_EN
dc.publisherIGI Global-
dc.rightshttp://creativecommons.org/licenses/by-nc-nd/4.0/deed.es-
dc.titleMobile Gamification to Integrate Face-to-Face and Virtual Students: Synchronous and Asynchronousen_EN
dc.typeCapítulo-
dc.centroUniversidad San Pablo-CEU-
Aparece en las colecciones: Escuela de Politécnica Superior




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