Innovative gamification and outreach tools to raise awareness about antimicrobial resistance

dc.centroUniversidad Cardenal Herrera-CEU
dc.contributor.authorSuay García, Beatriz
dc.contributor.authorTarín Pelló, Antonio
dc.contributor.authorBueso Bordils, José Ignacio
dc.contributor.authorGaliana Roselló, Carolina
dc.contributor.authorMarco Crespo, Elisa
dc.contributor.authorPérez Gracia, María Teresa
dc.contributor.otherUCH. Departamento de Comunicación e Información Periodística
dc.contributor.otherProducción Científica UCH 2022
dc.contributor.otherUCH. Departamento de Farmacia
dc.contributor.otherUCH. Departamento de Matemáticas, Física y Ciencias Tecnológicas
dc.contributor.otherUCH. ESI International Chair@CEU-UCH
dc.date2022
dc.date.accessioned2022-10-14T04:00:15Z
dc.date.available2022-10-14T04:00:15Z
dc.date.issued2022-09-15
dc.descriptionEste artículo se encuentra disponible en la siguiente URL: https://www.frontiersin.org/articles/10.3389/fmicb.2022.977319/full
dc.description.abstractSince 2017, the SWICEU team has developed various informative actions and innovative gamification supports to educate and raise awareness about antimicrobial resistance (AMR) and the correct use of antibiotics among the general population especially among young people. This case study presents the results obtained in the last 5 years with the strategies carried out by this team, composed of students and professors of Health Sciences, Industrial Design Engineering, and Communication Sciences at CEU Cardenal Herrera University (CEU UCH) in Valencia (Spain). Over the past 5 years, playful educational supports have been developed to make the health problem of bacterial resistance and the action of antibiotics more understandable among young people. The dissemination media used, with the same objective of teaching and raising awareness about AMR in a creative and innovative way, have been selected according to the trends in digital communication and use of scientific and health content provided by the most recent studies carried out among the Spanish population. These strategies have included decalogues or “tips” with useful advice, infographics, YouTube videos, Twitter threads, online challenges on Kahoot, stories on Instagram, use of QR codes, etc. These actions have also obtained diffusion in the media and have been awarded by different national and international entities. The good results obtained in the case under study allow us to establish recommendations for the design of innovative educational gamification and dissemination supports on AMR, especially aimed at younger audiences.
dc.formatapplication/pdf
dc.identifier.citationTarín-Pelló, A., Marco-Crespo, E., Suay-García, B., Galiana-Roselló, C., Bueso-Bordils, J. I. & Pérez-Gracia, M. T. (2022). Innovative gamification and outreach tools to raise awareness about antimicrobial resistance. Frontiers in Microbiology, vol. 13, art. 977319 (15 sep.). DOI: https://doi.org/10.3389/fmicb.2022.977319
dc.identifier.doihttps://doi.org/10.3389/fmicb.2022.977319
dc.identifier.issn1664-302X (Electrónico)
dc.identifier.urihttp://hdl.handle.net/10637/13962
dc.language.isoen
dc.language.isoes
dc.publisherFrontiers Media
dc.relationEste proyecto de investigación fue financiado por el programa CEU INNOVA (PI14B-SV-17, PI09B-SV-18, PI68B-SV-19-20 y PI53B-SV-21), por el Vicerrectorado de Investigación de la Universidad CEU Cardenal Herrera (INDI18/34, INDI 19/39, INDI20/38 e INDI21/44) y por la Fundación Española para la Ciencia y la Tecnología (FECYT) del Ministerio de Ciencia e Innovación (FCT-19-14737). Antonio Tarín Pelló fue apoyado económicamente por CEINDO-SANTANDER (España).
dc.relationUCH. Financiación Universidad
dc.relationUCH. Financiación Nacional
dc.relation.ispartofFrontiers in Microbiology, vol. 13
dc.relation.projectIDPI14B-SV-17
dc.relation.projectIDPI09B-SV-18
dc.relation.projectIDPI68B-SV-19-20
dc.relation.projectIDPI53B-SV-21
dc.relation.projectIDINDI18/34
dc.relation.projectIDINDI 19/39
dc.relation.projectIDINDI20/38
dc.relation.projectIDINDI21/44
dc.relation.projectIDFCT-19-14737
dc.rightsopen access
dc.rights.cchttps://creativecommons.org/licenses/by-nc-nd/4.0/deed.es
dc.subjectAntibióticos.
dc.subjectAntibiotics.
dc.subjectDrug resistance in microorganisms.
dc.subjectHealth education.
dc.subjectResistencia a los medicamentos.
dc.subjectEducación sanitaria.
dc.titleInnovative gamification and outreach tools to raise awareness about antimicrobial resistance
dc.typeArtículo
dspace.entity.typePublicationes
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