doxa.comunicación | nº 26, pp. 191-210 | 191
January-June 2018
ISSN: 1696-019X / e-ISSN: 2386-3978
Viewer’s immersion in 360º video features. Comparative analysis of “In the skin of a refugee” and “Fukushima, polluted lives”
Inmersión del espectador en el reportaje en 360º. Análisis comparativo de “En la piel de un refugiado” y “Fukushima, vidas contaminadas”
How to cite this article:
Benítez de Gracia, M. J., Herrera Damas, S., (2018). Viewer’s immersion in 360º video features. Comparative analysis of “In the skin of a refugee” and “Fukushima, polluted lives”. Doxa Comunicación, 26, 191-210.
María José Benítez de Gracia. Degree in Journalism (Universidad Europea de Madrid, 2000) and Master in Media Research from the Carlos III University of Madrid (2016), where she is currently completing her PhD on immer-sive video in 360º, under the direction of Drª. Susana Herrera. Her work is focused on new narratives and the study of new technologies. Her professional activity begins designing multimedia graphic environments for the adaptation of pedagogical contents. In 2004, she joined the Axel Springer group, where she worked for nine years as Editor-in-Chief of Section in the magazine specialized in computing and new technologies Computer Hoy.
Susana Herrera Damas. Degree in Audiovisual Communication (University of Navarra, 1998) and Sociology (UNED, 2004) and Doctor of Audiovisual Communication (University of Navarra, 2002). Extraordinary Doctorate Award, she is the author of 3 books and more than 70 articles published in prestigious academic journals. She has been Visiting Professor at the Universities of Ottawa (Canada), Texas in Austin (United States) and the Missouri School of Journalism (United States). Since February 2008, she works at the Carlos III University of Madrid, where she is a Titular Professor of Journalism. At present, her research focuses on media innovation in digital environments, with special attention to the search for good practices in specific initiatives related to immersive journalism in 360º video, media labs, factchecking or digital verification of the information and journalistic gamification.
Abstract:
The aim of this paper is to identify some of the narrative resources being used in immersive features to increase in the viewer the sensation of being inside the represented reality represented. In order to do, so we have used a blended methodology based on content analysis and in depth interviews with their creators, to perform a comparative analysis between 2 Spanish projects. The
Resumen:
El objetivo de este artículo es identificar algunos de los recursos na-rrativos que se emplean en los reportajes inmersivos en vídeo en 360º para favorecer en el espectador la sensación de encontrarse dentro del acontecimiento narrado. Para ello, realizamos un análisis com-parativo de dos proyectos españoles a partir de una metodología mixta basada en análisis de contenido y en entrevistas en profun-
Received: 08/05/2018 / Accepted: 01/06/2018
Recibido: 08/05/2018 / Aceptado: 01/06/2018