Por favor, use este identificador para citar o enlazar este ítem: http://hdl.handle.net/10637/14320
Registro completo de metadatos
Campo DC Valor Lengua/Idioma
dc.contributor.otherProducción Científica UCH 2022-
dc.contributor.otherUCH. Departamento de Matemáticas, Física y Ciencias Tecnológicas-
dc.contributor.otherUCH. Departamento de Proyectos, Teoría y Técnica del Diseño y la Arquitectura-
dc.creatorHilario Pérez, Lucía-
dc.creatorMora Aguilar, Marta Covadonga-
dc.creatorMontés Sánchez, Nicolás-
dc.creatorRomero Sánchez, Pantaleón David-
dc.creatorBarquero Pérez, Sara-
dc.date2022-
dc.date.accessioned2023-05-24T04:00:34Z-
dc.date.available2023-05-24T04:00:34Z-
dc.date.issued2022-11-04-
dc.identifier.citationHilario, L., Mora, M. C., Montés, N., Romero, P. D. & Barquero, S. (2022). Gamification for maths and physics in university degrees through a transportation challenge. Mathematics, vol. 10, i. 21 (04 nov.), art. 4112. DOI: http://dx.doi.org/10.3390/math10214112-
dc.identifier.issn2227-7390 (Electrónico)-
dc.identifier.urihttp://hdl.handle.net/10637/14320-
dc.descriptionEste artículo se encuentra disponible en la siguiente URL: https://www.mdpi.com/2227-7390/10/21/4112-
dc.descriptionEste artículo de investigación pertenece al número especial "Mathematics as the M in STEM Education".-
dc.description.abstractOur society is immersed in the Fourth Industrial Revolution due to the fast evolution of the new technologies that are modifying the labor market. In the near future, technologies related to Industry 4.0 will produce totally new goods and services. Therefore, the educational systems should adapt their programs to the future needs of an uncertain labor market. In particular, mathematics will play a key role in future jobs and there is a strong need to connect its teaching methodologies to the new technological scene. This work uses the STEAM approach (science, technology, engineering, arts and mathematics) along with active methodologies and educational robotics with the aim of developing a new strategy for the application of mathematics and physics in an engineering degree. In particular, a transportation challenge is posed to tackle the teaching–learning process of the Bézier curves and their applications in physics. A pilot project is developed using a LEGO EV3 robot and an active methodology, where students become the center of the learning process. The experimental results of the pilot study indicate an increase in the motivation due to the use of robots and the realistic context of the challenge.-
dc.formatapplication/pdf-
dc.languagees-
dc.language.isoen-
dc.publisherMDPI-
dc.relationEste artículo de investigación ha sido financiado por una beca de la Generalitat Valenciana (GVA/2019/124) y por una beca de proyectos Precompetitivos CEU-Santander.-
dc.relationUCH. Financiación Universidad-
dc.relationUCH. Financiación Autonómica-
dc.relation.ispartofMathematics, vol. 10, i. 21 (04 nov. 2022)-
dc.rightshttp://creativecommons.org/licenses/by/4.0/deed.es-
dc.subjectFísica - Didáctica - Enseñanza universitaria.-
dc.subjectPhysics - Study and teaching - Education (Higher)-
dc.subjectMatemáticas - Didáctica - Enseñanza universitaria.-
dc.subjectMathematics - Study and teaching - Education (Higher)-
dc.subjectMathematics - Knowledge and learning - Education (Higher)-
dc.subjectPhysics - Knowledge and learning - Education (Higher)-
dc.subjectTecnología educativa - Enseñanza primaria.-
dc.subjectEducación - Innovaciones tecnológicas - Enseñanza universitaria.-
dc.subjectFísica - Aprendizaje - Enseñanza universitaria.-
dc.subjectMatemáticas - Aprendizaje - Enseñanza universitaria.-
dc.subjectEducational technology - Education (Higher)-
dc.subjectEducation - Technological innovations - Education (Higher)-
dc.titleGamification for maths and physics in university degrees through a transportation challenge-
dc.typeArtículo-
dc.identifier.doihttps://doi.org/10.3390/math10214112-
dc.relation.projectIDGVA/2019/124-
dc.centroUniversidad Cardenal Herrera-CEU-
Aparece en las colecciones: Dpto. Matemáticas, Física y Ciencias Tecnológicas




Los ítems de DSpace están protegidos por copyright, con todos los derechos reservados, a menos que se indique lo contrario.