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dc.contributor.otherUCH. Departamento de Medicina y Cirugía-
dc.contributor.otherProducción Científica UCH 2022-
dc.contributor.otherUCH. TXP. Salud Mental y Adicciones-
dc.creatorEsteve, Arturo-
dc.creatorJovani Alcover, Antonio-
dc.creatorBenito Delegido, Ana-
dc.creatorBaquero Escribano, Abel-
dc.creatorHaro Cortés, Gonzalo Rafael-
dc.creatorRodríguez Ruiz, Francesc-
dc.date2022-
dc.date.accessioned2023-05-05T04:00:19Z-
dc.date.available2023-05-05T04:00:19Z-
dc.date.issued2022-08-21-
dc.identifier.citationEsteve, A., Jovani, A., Benito, A., Baquero, A., Haro, G. & Rodríguez-Ruiz, F. (2022). Dual diagnosis in adolescents with problematic use of video games: beyond substances. Brain Sciences, vol. 12, i. 8 (21 aug.), art. 1110. DOI: https://doi.org/10.3390/brainsci12081110-
dc.identifier.issn2076-3425 (Electrónico)-
dc.identifier.urihttp://hdl.handle.net/10637/14218-
dc.descriptionEste artículo se encuentra disponible en la siguiente URL: https://www.mdpi.com/2076-3425/12/8/1110-
dc.descriptionEste artículo de investigación pertenece a la sección "Psychiatric Diseases".-
dc.description.abstractThe technological revolution has led to the birth of new diagnoses, such as gaming disorder. When any addiction, including this one, is associated with other mental disorders, it is considered a dual diagnosis. The objectives of this current work were to estimate the prevalence of dual diagnoses in the adolescent general population while also considering the problematic use of video games and substance addiction and assessing its psychosocial risk factors. Thus, we carried out a cross-sectional study with a sample of 397 adolescents; 16.4% presented problematic videogame use and 3% presented a dual diagnosis. Male gender increased the probability of both a dual diagnosis (OR [95% CI] = 7.119 [1.132, 44.785]; p = 0.036) and problematic video game use (OR [95% CI] = 9.85 [4.08, 23.77]; p < 0.001). Regarding personality, low conscientiousness, openness, and agreeableness scores were predictors of a dual diagnosis and problematic videogame use, while emotional stability predicted a dual diagnosis (OR [95% CI] = 1.116 [1.030, 1.209]; p = 0.008). Regarding family dynamics, low affection and communication increased both the probability of a dual diagnosis (OR [95% CI] = 0.927 [0.891, 0.965]; p < 0.001) and problematic video game use (OR [95% CI] = 0.968 [0.945, 0.992]; p = 0.009). Regarding academic performance, bad school grades increased the probability of a dual diagnosis. In summary, male gender, certain personality traits, poor communication, and poor affective family dynamics should be interpreted as red flags that indicate an increased risk of a dual diagnosis in adolescents, which could require early intervention through specific detection programs.-
dc.formatapplication/pdf-
dc.languagees-
dc.language.isoen-
dc.publisherMDPI-
dc.relationEste artículo de investigación ha sido financiado por la Universidad Cardenal Herrera-CEU, CEU Universities (IDOC18-07 e INDI21/29) y la Fundación C.V. de Investigación del Consorcio Hospitalario Provincial de Castellón (CAF 21-024 y CAF 21-025).-
dc.relation.ispartofBrain Sciences, vol. 12, i. 8 (21 aug. 2022)-
dc.rightshttp://creativecommons.org/licenses/by/4.0/deed.es-
dc.subjectEnfermedades mentales - Pacientes.-
dc.subjectMental illness - Patients.-
dc.subjectPersonalidad - Trastornos.-
dc.subjectPsicopatología juvenil.-
dc.subjectVideojuegos - Adicción en los adolescentes.-
dc.subjectVideo games - Drug use in teenagers.-
dc.subjectAdolescent psychopathology.-
dc.subjectPersonality disorders.-
dc.titleDual diagnosis in adolescents with problematic use of video games beyond substances-
dc.typeArtículo-
dc.identifier.doihttps://doi.org/10.3390/brainsci12081110-
dc.relation.projectIDIDOC18-07-
dc.relation.projectIDINDI21/29-
dc.relation.projectIDCAF-21-024-
dc.relation.projectIDCAF-21-025-
dc.centroUniversidad Cardenal Herrera-CEU-
Aparece en las colecciones: Dpto. Medicina y Cirugía




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